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完整应用
deepseek-harness
deepseek-ai
DeepSeek Harness: Everything is a Plugin.
PROJECT TOPICS
PROJECT README
Sprite Sheet Generator with AI Image Generation for DeepSeek Harness.
| Provider | Model | Limits | API Key |
|---|---|---|---|
| Gemini Flash | gemini-2.0-flash-exp | 60/day | Required |
| Stable Diffusion | sdxl | 100/day | Required |
| Agnes AI | agnes-image-2.1-flash | Free forever | Required |
| ComfyUI | sdxl (local) | Unlimited | Not needed |
# From GitHub
dsh plugin --profile web add github:randomix777/dsh-sprite-gen
# Manual
cd ~/.dsh/profiles/web
pnpm add file:/path/to/dsh-sprite-gen
| Tool | Description |
|---|---|
sprite_config |
Manage API keys, providers, and defaults |
sprite_generate_image |
Generate image + convert to sprite sheet |
sprite_sheet |
Process existing image into sprite sheet |
sprite_cutout |
Background cutout with validation |
sprite_info |
View plugin info and configuration |
| Tool | Description |
|---|---|
sprite_animation_sequence |
Generate multi-frame animation from reference |
sprite_animation_list |
List available animation types |
sprite_generate_effect |
Generate effect sprites (bullets, fire, etc.) |
sprite_effect_list |
List available effect types |
sprite_generate_weapon |
Generate weapon/equipment sprites |
sprite_weapon_list |
List available weapon types |
| Tool | Description |
|---|---|
sprite_batch_generate |
Batch generate multiple AI sprites |
sprite_batch_process |
Batch process multiple images |
sprite_generate_background |
Generate 3-layer parallax backgrounds |
sprite_gif_export |
Export sprite sheet PNG to animated GIF |
sprite_tiled_export |
Export sprite sheet to Tiled editor JSON |
sprite_aseprite_import |
Import .aseprite files to sprite sheets/frames |
sprite_tileset_batch |
Slice terrain atlas into per-terrain tile variants |
sprite_video2dsprite |
Extract frames from video → sprite sheets + GIF |
sprite_palette_quantize |
Quantize to retro palettes (GameBoy, NES, Pico-8, etc.) |
sprite_detect |
Auto-detect sprite grid layout from PNG sheet |
| Tool | Description |
|---|---|
sprite_character_create |
Create persistent character identity (name, description, ref image, seed) |
sprite_character_get |
Get character identity by ID |
sprite_character_list |
List all saved character identities |
sprite_character_delete |
Delete a character identity |
sprite_character_generate |
Generate sprite with character consistency (strength tuning, fixed seed) |
sprite_character_sheet |
Multi-view character sheet (front/side/back) with consistent appearance |
sprite_character_views |
List available view types for character sheet |
| Tool | Description |
|---|---|
sprite_generate_prop_pack |
Generate + extract a batch of related props (rock, barrel, torch, chest…) from a sheet |
sprite_extract_prop_pack |
Chroma-key extract individual props from an existing prop sheet |
sprite_scene_object |
Generate/extract a single game-ready scene object with collision bbox metadata |
sprite_scene_object_batch |
Batch-extract multiple scene objects from a multi-object sheet |
sprite_anchor_layout |
Build fixed-scale anchor template from accepted master frame for multi-view consistency |
| Tool | Description |
|---|---|
sprite_tileset_batch_qc |
Enhanced terrain tile bundle with edge_policy (isolated/seamless), contrast QC, pairwise PSNR variant-diff, material hints |
sprite_platform_strip |
Reusable side-scrolling platform strips (left/middle/right cap) with collision metadata |
| Tool | Description |
|---|---|
sprite_preview_list |
List recently generated sprite outputs with paths and timestamps |
sprite_preview_image |
Read a local image file and return as base64 data URL for client-side preview |
// 1. Generate base character
sprite_generate_image({
prompt: "female survivor pixel art character, idle pose, detailed 32-bit pixel art",
provider: "agnes",
width: 1024, height: 1536,
output_path: "./sprites/player_base.png"
})
// 2. Cutout and validate
sprite_cutout({
image_path: "./sprites/player_base.png",
output_path: "./sprites/player_clean.png",
target_width: 512, target_height: 768
})
// 3. Generate walk cycle
sprite_animation_sequence({
sequence: "player_run",
reference_image_path: "./sprites/player_clean.png",
output_path: "./sprites/player_run.png"
})
// 4. Generate jump animation
sprite_animation_sequence({
sequence: "player_jump",
reference_image_path: "./sprites/player_clean.png",
output_path: "./sprites/player_jump.png"
})
// 5. Generate attack animation
sprite_animation_sequence({
sequence: "player_shoot",
reference_image_path: "./sprites/player_clean.png",
output_path: "./sprites/player_shoot.png"
})
// List available effects
sprite_effect_list()
// Generate bullet effects
sprite_generate_effect({ effect: "bullet_trail", output_path: "./effects/bullet.png" })
sprite_generate_effect({ effect: "bullet_impact", output_path: "./effects/impact.png" })
sprite_generate_effect({ effect: "fire_explosion", output_path: "./effects/explosion.png" })
// List weapons
sprite_weapon_list()
// Generate weapon sprites
sprite_generate_weapon({ weapon: "assault_rifle", output_path: "./weapons/rifle.png" })
sprite_generate_weapon({ weapon: "pistol_9mm", output_path: "./weapons/pistol.png" })
// Generate multiple characters at once
sprite_batch_generate({
provider: "agnes",
items: [
{ prompt: "female survivor pixel art", output_path: "./sprites/female.png" },
{ prompt: "male raider pixel art", output_path: "./sprites/raider.png" },
{ prompt: "zombie enemy pixel art", output_path: "./sprites/zombie.png" },
]
})
sprite_generate_background({
character_prompt: "post-apocalyptic survivor in wasteland",
character_image_url: "https://example.com/character.png",
provider: "agnes"
})
// Convert a sprite sheet PNG to animated GIF
sprite_gif_export({
image_path: "./sprites/player_walk.png",
output_path: "./sprites/player_walk.gif",
fps: 12,
grid_cols: 4,
grid_rows: 1
})
// Ensure ComfyUI is running on http://127.0.0.1:8188
sprite_generate_image({
prompt: "pixel art character sprite",
provider: "comfy",
width: 512, height: 512
})
// Set Agnes API key
sprite_sprite_config({
action: "set_key",
provider: "agnes",
api_key: "your_key_here"
})
// Switch default provider
sprite_sprite_config({ action: "set_provider", provider: "agnes" })
// List providers
sprite_sprite_config({ action: "list" })
SpriteFrames nodepip install Pillow numpy
# Install dependencies
npm install
# Build client bundle
npm run build-client
# Test
node scripts/validate.mjs
# Pack for publishing
npm pack
MIT
CLASSIFICATION EVIDENCE
系统优先读取 GitHub Topics,再与站内分类词典和词根规则比对。当前命中: 无有效分类标签。