DSH Desk Pet
A desk pet that shows you what your agent is doing.
It floats above every window — including fullscreen — and changes expression
as DSH works, waits, finishes or fails.
idle · working · waiting · error · happy · sleeping
中文
Install
With DSH already set up, one command:
dsh plugin --profile web add deepseek-desk-pet
dsh web
The pet appears on your desktop, floating above whatever you are working in.
Nothing is added to the DSH page itself.
Pet only, no DSH: clone the repo and run ./bin/dsh-desk-pet.
To follow the main branch instead of the published version:
dsh plugin --profile web add github:anneheartrecord/dsh-desk-pet#main
The npm package is deepseek-desk-pet while the repo is dsh-desk-pet:
npm rejects dsh-desk-pet as too similar to an unrelated dsh-deskpet.
No dependencies. It runs on the system /usr/bin/python3 and talks to
AppKit through ctypes. Nothing to install, nothing to build.
Use
|
|
| Drag |
Grab it anywhere. Where you leave it is where it starts next time. |
| Click |
Opens the session list — which DSH sessions exist, which is live, what it is doing. Click again to close. |
| Right-click |
Cycles skins. |
| Stop |
./bin/dsh-desk-pet --stop, or stop dsh web. |
It starts in the background and detaches from your terminal, so you can close
the window you launched it from.
States
Driven by your local DSH. Nothing to configure.
| State |
When |
| idle |
Nothing to do — breathes, blinks now and then |
| working |
DSH is running |
| waiting |
Blocked on a confirmation, approval, or your input |
| error |
The run failed |
| happy |
A run just finished; settles back to idle after a few seconds |
| sleeping |
Dozes when the agent is idle and your pointer has stopped moving. Any activity, or a poke, wakes it. |
That last one takes two clocks on purpose: an agent with nothing to do is not
the same thing as a desk with nobody at it.
Skins
DeepSeek Whale (default) · Blue Whale · Threadcore · Nautilus · Jellyfish
Right-click to cycle, or --skin <id>. Every skin has all six states at three
frames each.
Options
./bin/dsh-desk-pet --scale 0.5 # smaller (default 0.7)
./bin/dsh-desk-pet --skin jellyfish # start on a specific skin
./bin/dsh-desk-pet --reset # forget saved position, size and skin
./bin/dsh-desk-pet --stop # stop the running pet
./bin/dsh-desk-pet --foreground # stay attached, log to this terminal
./bin/dsh-desk-pet --probe # diagnostics, no window
./bin/dsh-desk-pet --inventory # frames per skin per state
How it works
The pet watches ~/.dsh — running processes, session activity, and an optional
hint file — and maps what it finds onto the six states. To drive it by hand:
echo '{"kind":"working"}' > ~/.dsh/pet-activity.json
rm ~/.dsh/pet-activity.json # back to automatic
The pet publishes what it sees to ~/.dsh-desk-pet/state.json, which is how a
second launch knows one is already running and how --stop finds it.
There was briefly a second pet mirrored into the DSH page. It is gone: two pets
on one screen read as a bug, and the mirror was where the failures lived. The
window that floats over everything is the thing worth having.
Why AppKit and not Tk
macOS ships Tcl/Tk 8.5.9, released in 2010, and on macOS 26 its drawing path no
longer reaches the screen: the window maps, the canvas reports itself mapped,
viewable, correctly sized and holding an image at the right coordinates — and
what appears is an empty grey rectangle.
So the window is built directly on AppKit through ctypes. That is more
machinery, and it buys three things Tk could not offer at all: real alpha
instead of a 1-bit GIF matte, a window level that clears fullscreen Spaces, and
a session panel that travels with the pet as a child window.
Development
/usr/bin/python3 -m unittest discover -t . -s tests -v # 148 tests, no display needed
DSH_PET_ART_CHECK=1 /usr/bin/python3 -m unittest discover -t . -s tests # + the pixel gate
node tests/plugin_smoke.mjs # the plugin's HTTP routes
The art pipeline
./scripts/generate_frames.py # fill in missing poses
./scripts/build_frames.py # key, align, scale; writes both frame sets
./scripts/check_frames.py # per-pixel inspection
./scripts/contact_sheet.py # one reviewable image, no window required
New art goes on a magenta #FF00FF background, and props must not use
magenta. The plate has to be a colour the artwork never contains: the first
batch was generated on pastel plates — mint green behind the jellyfish — close
enough to the characters that no key threshold could separate them, which is how
that jellyfish once shipped with its eyes cut out.
generate_frames never redraws a character from scratch; every request is an
image-to-image edit of an existing still, because text-to-image cannot hold
identity across calls. Frame 00 of a state edits from the skin's idle pose;
frame 01 edits from frame 00 of its own state, because a loop needs the
same pose an instant later, not two different poses.
check_frames is the only test that looks at pixels. Everything else can
only compare filenames — which is how a skin once passed the entire suite with
holes punched through its face.
Custom skins
A skin is a folder of frames. Anything at assets/web/<id>/<state>/*.png
appears in the cycle on its own, with no code change.
Known limits
- The window is a rectangle, so clicks landing on the transparent margin around
the pet do not reach what is behind it. Per-pixel click-through is written but
not yet wired up.
- No menu yet — right-click cycles skins rather than opening one.
What is planned next, and what is deliberately not: docs/ROADMAP.md.
License
MIT.