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Awesome-DSH-Pet

Awesome-AI-Pedia/Awesome-DSH-Pet

deepseek harness Pet 包含噜噜 总裁等宠物,并可快速添加自定义宠物

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Awesome DSH Pet

DSH Web GUI 内的可扩展桌面宠物插件。

  • jingyu-zongcai:鲸鱼总裁
  • lulu-capybara:噜噜

安装

dsh plugin --profile web add /Users/icourt/Desktop/DSH-plugin/Awesome-DSH-Pet

安装或更新后重启 web。插件会在页面右下角显示桌面宠物,菜单里可以投喂、玩耍、切换角色。

配置

settings.yaml 中使用 awesome-dsh-pet: section:

awesome-dsh-pet:
  enabled: true
  size: 110
  opacity: 1
  walk:
    enabled: true
  sleepAfterMs: 60000

快速添加你自己的宠物

三步走:放素材 → 改 manifest → 跑门禁

1. 起个角色 id 并放素材

角色 id 只允许 [a-z0-9-](会当 URL 路径用)。示例用 my-cat

把 Codex 标准 8×9 spritesheet 放到:

lib/assets/characters/my-cat/spritesheet.webp

Codex atlas 规范:8 列 × 9 行,每格 192×208(像素)。行含义:

row 用途
0 idle
1 running-right / walk / drag
2 running-left
3 waving / welcome / celebrate
4 jumping / play
5 failed / error / disappointed
6 waiting
7 running / working
8 review / think

如果你手里只有一堆单行动作 sheet(不是 atlas),也支持——见下方"素材两种形式"。

2. 在 lib/assets/manifest.json 增加角色

characters 下加一个 key:

{
  "characters": {
    "my-cat": {
      "name": "我的猫",
      "credit": "你的名字",
      "description": "一句话人设。",
      "meta": {
        "stageSize": 110,
        "atlas": { "columns": 8, "rows": 9, "cellWidth": 192, "cellHeight": 208 }
      },
      "states": {
        "idle":         { "sheet": "spritesheet.webp", "row": 0, "rows": 9, "frames": 8, "fps": 4, "playback": "blink" },
        "working":      { "sheet": "spritesheet.webp", "row": 7, "rows": 9, "frames": 8, "fps": 6, "playback": "loop" },
        "celebrate":    { "sheet": "spritesheet.webp", "row": 3, "rows": 9, "frames": 8, "fps": 6, "playback": "loop" },
        "error":        { "sheet": "spritesheet.webp", "row": 5, "rows": 9, "frames": 8, "fps": 8, "motion": "shake", "playback": "once" },
        "disappointed": { "sheet": "spritesheet.webp", "row": 5, "rows": 9, "frames": 8, "fps": 4, "playback": "loop" },
        "joy":          { "sheet": "spritesheet.webp", "row": 3, "rows": 9, "frames": 8, "fps": 6, "playback": "loop" },
        "eat":          { "sheet": "spritesheet.webp", "row": 3, "rows": 9, "frames": 8, "fps": 6, "playback": "loop" },
        "play":         { "sheet": "spritesheet.webp", "row": 4, "rows": 9, "frames": 8, "fps": 6, "playback": "loop" },
        "drag":         { "sheet": "spritesheet.webp", "row": 1, "rows": 9, "frames": 8, "fps": 8, "playback": "loop" },
        "walk":         { "sheet": "spritesheet.webp", "row": 1, "rows": 9, "frames": 8, "fps": 8, "playback": "pingpong" },
        "sleep":        { "sheet": "spritesheet.webp", "row": 0, "rows": 9, "frames": 8, "fps": 2, "playback": "loop" },
        "wake":         { "sheet": "spritesheet.webp", "row": 3, "rows": 9, "frames": 8, "fps": 6, "playback": "once" },
        "welcome":      { "sheet": "spritesheet.webp", "row": 3, "rows": 9, "frames": 8, "fps": 6, "playback": "loop" },
        "think":        { "sheet": "spritesheet.webp", "row": 8, "rows": 9, "frames": 8, "fps": 4, "playback": "loop" },
        "wait":         { "sheet": "spritesheet.webp", "row": 6, "rows": 9, "frames": 8, "fps": 4, "playback": "loop" }
      }
    }
  }
}

必备 15 状态一个都不能少idle / working / celebrate / error / disappointed / joy / eat / play / drag / walk / sleep / wake / welcome / think / wait

上面的 atlas 行映射是通用模板,直接复制改角色 id 即可跑起来。想让某个状态换动作(例如 eat 走单独的表情),改对应条目的 rowsheet 即可。

想把新角色作为默认,把顶层的 "default": "jingyu-zongcai" 改成 "my-cat"

3. 校验并重装

node scripts/gates/verify-assets.mjs   # 门禁:素材完整性 + manifest 一致性
node --test 'tests/*.test.mjs'         # 单测
dsh plugin --profile web add /Users/icourt/Desktop/DSH-plugin/Awesome-DSH-Pet   # 更新后重启 web

门禁会告诉你缺哪个状态、sheet 文件不存在、frames/fps 不合法等——按报错逐条修就行。

素材两种形式

  • Codex atlas 行(推荐):{ "sheet": "spritesheet.webp", "row": 0, "rows": 9, "frames": 8, "fps": 4, "playback": "loop" }
  • 单行动作 sheet{ "sheet": "idle.png", "frames": 3, "fps": 4, "playback": "loop" }

字段速查

字段 说明
sheet 相对 lib/assets/characters/<id>/ 的文件名。允许 .png / .webp / .svg / .jpg / .jpeg / .gif / .json
frames 帧数(正整数)。PNG 多帧图必须满足 宽度 = frames × 高度(横排帧图)
fps 播放帧率
row / rows atlas 行索引与总行数;row < rows
playback loop / pingpong / once / blink。最小帧数:pingpong≥2blink≥2,其他 ≥1
motion 可选运动配方:bob / wiggle / squash / shake / sigh / hop / tilt / float / wave要求 frames === 1error 是唯一例外,可以多帧 + 运动叠加)

开发

node scripts/build-client.mjs
node scripts/gates/verify-assets.mjs
node --test 'tests/*.test.mjs'

lib/client.js 是构建产物,改 lib/client/index.mjs 后运行 node scripts/build-client.mjs 重新生成。

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